AI Insights · Timothy · July 2021
Top 5 Science Games Performance in Latin America, Q2 2021
An overview of the performance of the top 5 science games on a unified platform in Latin America during Q2 2021. Data insights include weekly downloads, revenue, and active users trends.
In Q2 2021, the top 5 science games in Latin America demonstrated varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each app's metrics, brought to you by Sensor Tower.
Plague Inc. from Ndemic Creations saw a steady weekly revenue, peaking at approximately $2.8K in late April. Weekly downloads fluctuated, with a notable increase to about 25.3K in late June. Active users ranged from around 43.9K to 61.4K, with a prominent increase towards the end of the quarter.
Jetpack Joyride by Halfbrick Studios experienced a revenue peak of nearly $1.4K at the end of May. Weekly downloads reached a high of approximately 84.7K in early May but saw a decline to around 42.3K by the end of June. Active users peaked at around 410.8K at the end of May before decreasing to about 276.6K by the end of the quarter.
Cell to Singularity: Evolution from Computer Lunch showed a revenue peak of about $1.2K in early May, with weekly downloads peaking at roughly 75.7K in late March. Active users saw a decline from around 246.7K in late March to approximately 177.6K by the end of June.
Homo Evolution by Azur Interactive Games Limited had a consistent weekly revenue, peaking at around $256 in early June. Downloads fluctuated, peaking at approximately 33.5K in late March, while active users ranged from about 45.8K to 82.2K throughout the quarter.
Get aCC_e55 from Andrew Kyznetsov saw a revenue peak of around $212 in mid-June. Weekly downloads peaked at approximately 5.9K at the end of May, while active users ranged from around 4.1K to 6.3K, peaking in late May.
For more detailed insights and data, visit Sensor Tower.